Getting started

Despite the look of it, the engine is quite friendly to newcomers, especially with some good guides. This section of the book will guide you the basics of the engine.


Since the engine is distributed as a library, it has to be added to [dependecies] section of Cargo.toml of your project to start using it, there is no pre-built executables or library files. If you don't know what is Cargo.toml or cargo, please read this before continue.

Using stable version

To begin using the engine, just add following lines to your Cargo.toml:

fyrox = "^0.24"

This will force Cargo to use latest stable version of the engine.

Using latest unstable version

Sometimes you want to use the latest features that are not yet released in a stable version, then you can use the engine directly from its repository, simply add the following line to your Cargo.toml:

fyrox = { git = "" } 

This will update your build files fairly often. If you don't want game breaking changes to occur because of engine updates or want to not compile daily, change fyrox = { git = "" } to fyrox = { git = "", rev = "" } with the commit hash in the quotes.

Editor installation

The engine offers a scene editor, to install it, use cargo install:

cargo install fyroxed

After that you can run the editor with a single command:


Check the next chapter to create a simple application.