This tutorial starts the series of tutorials about writing a role-playing game in Rust using Fyrox game engine. Strangely, but Fyrox has a reputation of an engine for 3D shooters. In this series I'll try to prove that it is a general purpose game engine.
Fyrox changes rapidly and tutorial's code could not compile with the newest versions of the engine, to prevent that and keep the code compilable over time the versions of both the engine and the editor are set to specific commits in the main repo.
fyrox version: 0.24
Source code: GitHub