Fyrox Game Engine Book

Practical reference and user guides for Fyrox Game Engine and its editor Fyroxed.

Warning: The book is in early development stage, you can help to improve it by making a contribution in its repository. Don't be shy, every tip is helpful!

How to read the book

Almost every chapter in this book can be read in any order, but we recommend reading Chapter 1 and then going through Platformer Tutorial (2D) while learning more about specific areas that interest you from the other chapters.

There is also a First-Person Shooter Tutorial (3D), but it is based on framework which considered obsolete, yet it is still very helpful.

API Documentation

The book is primarily focused on game development with Fyrox, not on its API. You can find API docs here.

Required knowledge

We're expecting that you know basics of Rust programming language, its package manager Cargo. It is also necessary to know the basics of the game development, linear algebra, principles of software development and patterns, otherwise the book will probably be very hard for you.

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