Button

buttons

Simple button with text

To create a simple button with text you should do something like this:

#![allow(unused)]
fn main() {
fn create_button(ui: &mut UserInterface) -> Handle<UiNode> {
    ButtonBuilder::new(WidgetBuilder::new())
        .with_text("Click me!")
        .build(&mut ui.build_ctx())
}
}

How to create a button using custom dimensions (100x100) and custom text alignment (Vertical centered and Horizontal right aligned):

#![allow(unused)]
fn main() {
fn create_button_custom(ui: &mut UserInterface) -> Handle<UiNode> {
    ButtonBuilder::new(WidgetBuilder::new().with_width(100.0).with_height(100.0))
        .with_content(
            TextBuilder::new(WidgetBuilder::new())
                .with_text("Click me!")
                .with_horizontal_text_alignment(HorizontalAlignment::Right)
                .with_vertical_text_alignment(VerticalAlignment::Center)
                .build(&mut ui.build_ctx()),
        )
        .build(&mut ui.build_ctx())
}
}

A button with image

More fancy-looking button with an image as a background could be created using this code snippet:

#![allow(unused)]
fn main() {
fn create_fancy_button(
    ui: &mut UserInterface,
    resource_manager: ResourceManager,
) -> Handle<UiNode> {
    let ctx = &mut ui.build_ctx();

    ButtonBuilder::new(WidgetBuilder::new())
        .with_back(
            ImageBuilder::new(WidgetBuilder::new())
                .with_texture(
                    resource_manager
                        .request::<Texture>("path/to/your/texture")
                        .into(),
                )
                .build(ctx),
        )
        .with_text("Click me!")
        .build(ctx)
}
}

Message handling

When clicked, a button sends a ButtonMessage::Click message, you can catch it in your code and do something useful:

#![allow(unused)]
fn main() {
struct MyGame {
    button: Handle<UiNode>,
}

impl Plugin for MyGame {
    fn on_ui_message(&mut self, _context: &mut PluginContext, message: &UiMessage) {
        if let Some(ButtonMessage::Click) = message.data() {
            if message.destination() == self.button {
                //
                // Insert your code clicking handling code here.
                //
            }
        }
    }
}
}

Using a button to exit the game

This example shows how to create a button that will close your game.

#![allow(unused)]
fn main() {
struct Game {
    quit_button_handle: Handle<UiNode>,
}

fn create_quit_button(ui: &mut UserInterface) -> Handle<UiNode> {
    ButtonBuilder::new(WidgetBuilder::new())
        .with_content(
            TextBuilder::new(WidgetBuilder::new())
                .with_text("Quit")
                .build(&mut ui.build_ctx()),
        )
        .build(&mut ui.build_ctx())
}

impl Game {
    fn new(ctx: PluginContext) -> Self {
        Self {
            quit_button_handle: create_quit_button(ctx.user_interface),
        }
    }
}

impl Plugin for Game {
    fn on_ui_message(&mut self, context: &mut PluginContext, message: &UiMessage) {
        if let Some(ButtonMessage::Click) = message.data() {
            if message.destination() == self.quit_button_handle {
                if let Some(window_target) = context.window_target {
                    window_target.exit();
                }
            }
        }
    }
}
}